
James is a Virtual Production Technical Director at Final Pixel and Lead Trainer at Final Pixel Academy. He works across LED volumes, camera tracking, Unreal Engine, ICVFX and real-time production workflows, bringing hands-on industry experience directly into his training. At Final Pixel Academy, James develops and delivers practical vir
James is a Virtual Production Technical Director at Final Pixel and Lead Trainer at Final Pixel Academy. He works across LED volumes, camera tracking, Unreal Engine, ICVFX and real-time production workflows, bringing hands-on industry experience directly into his training. At Final Pixel Academy, James develops and delivers practical virtual production training for filmmakers, artists and technical teams, with a focus on making emerging production technologies accessible, relevant and ready for real-world use.

Ana is a World Designer, Unreal Engine Team Lead and filmmaker working across VAD, VFX and Art. She creates cinematic real-time worlds for film and TV, bridging creative vision with technical expertise and setting high standards for visual quality. With over 10 years’ experience, Ana has led art teams and delivered virtual productions acr
Ana is a World Designer, Unreal Engine Team Lead and filmmaker working across VAD, VFX and Art. She creates cinematic real-time worlds for film and TV, bridging creative vision with technical expertise and setting high standards for visual quality. With over 10 years’ experience, Ana has led art teams and delivered virtual productions across the UK, Europe and US. She has spoken at IBC and London MPTS, collaborated with MIT on AI projects, and most recently served as Head of World Design on the first live-action LEGO film.

Tai is a Technical Artist, Virtual Production Operator, and Unreal Engine Trainer with extensive experience across both production and education. He designs and delivers Unreal Engine and Virtual Production training for artists and production teams, combining structured learning with hands-on, production-ready workflows. Alongside his tra
Tai is a Technical Artist, Virtual Production Operator, and Unreal Engine Trainer with extensive experience across both production and education. He designs and delivers Unreal Engine and Virtual Production training for artists and production teams, combining structured learning with hands-on, production-ready workflows. Alongside his training work, Tai specialises in building cinematic-quality real-time content in Unreal Engine, creating environments, assets, shaders, tools, and cinematics using Maya, ZBrush, Substance 3D, and Unreal Engine, with a strong focus on performance and scalability.

With over 15 years industry experience including BBC and EndemolShine, Michael has successfully grown companies producing content for Netflix, Discovery, Channel 4 and many more. He is a leader, an innovator and a disruptor, operating at a unique intersection in creativity and business to produce world class content.

Laura oversees Final Pixel Academy whilst maintaining a hands-on role across the business's operations. Her eight years in live events managing AV and LED supply for both outdoor and indoor productions, plus on-ground execution, gives her insight across the complete production spectrum. Working closely with the OSVP and VAD departments, L
Laura oversees Final Pixel Academy whilst maintaining a hands-on role across the business's operations. Her eight years in live events managing AV and LED supply for both outdoor and indoor productions, plus on-ground execution, gives her insight across the complete production spectrum. Working closely with the OSVP and VAD departments, Laura combines operational leadership with direct knowledge of studio facilities, equipment hire, and crew management. This blend of production insight and events background informs the academy's training approach, ensuring courses remain grounded in real-world workflow and industry standards.

Game developer/programmer with a strong interest in what is currently being referred to as "Game Feel" or "Juice". His main skills are in programming and is an expert in Unreal Engine.
Steven brings a pedigree forged over 25 years in Film, Television and Commercials. His high profile credits are too numerous to list, including Life of Pi, Transformers, X-Men and Black Sails. With an Oscar and multiple Emmy's under his belt, Steven is an accomplished VP professional.

Experienced Unreal engineer/world operator and software developer. With a strong history as a researcher in VR as an academic researcher with a demonstrated history of research publications and conference presentations. With expertise in psychology (behavioural and CBT), statistics/research design, and software development (C++, C#, Python).

With 20 years of experience as an Executive Producer, Monica has brought countless high-end concepts from the printed page to the screen. Monica is an expert problem solver and no stranger to logistical nightmares. From Monica’s point of view, nothing is a problem - relax, let her handle it.

Chris has 20 years of experience as an advertising creative director and as a director of commercials, promos and branded entertainment for household-name shows and commercial brands. When not Directing for Final Pixel, Chris also runs a successful LA based creative agency - Wee Beastie.

Ed is an Unreal Engine Authorised Trainer who specialises in the emerging field of Virtual Production - and appears on many of our online courses. Ed is also a regular speaker for meetups like the Unreal User Group and a recurring podcast host for ‘Game Dev London’.