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On-Set Technical Artist - Level 1

Learn Beginner skills for a Technical Artist working in virtual productionCome and join the Real-Time revolution! $399

Enroll now

Available with our bespoke trainer or consultancy add on.

$649

consulting add on

What do I need to learn to be a Technical Artist?

The Level 1 course will cover basic elements needed for the creation of the first scene in Unreal Engine 5.5. Students will gain the skills for enhancing the visual and technical aspects of environments for virtual production. By the end of this level, students will have a clear understanding of specific techniques that will be taught to elevate their technical artistry and contribute to the overall development pipeline.

What you get:

Online training from the experts

Online training from the experts

Online training from the experts

You'll receive exclusive access to the Final Pixel Academy training platform, where you can work your way through learning at your own pace.

Virtual Production Magic

Online training from the experts

Online training from the experts

Our courses are completely bespoke, unavailable anywhere else.

Access to the community

Remote Workstation Access*

Remote Workstation Access*

You will be given exclusive access to the Final Pixel Academy community of Virtual Production enthusiasts, including our dedicated prvate Final Pixel Academy Discord server.

Remote Workstation Access*

Remote Workstation Access*

Remote Workstation Access*

If you're not quite ready to invest in a workstation that can run a powerful games engine like Unreal, but still eager to learn, we have a cloud-based solution where you can access a remote workstation for a small fee, thus allowing you to learn Unreal Engine while using your current technology. Enquire within.

The course was ace - I feel supported and excited to keep pushing into Virtual Production - Thank you!


Final Pixel Academy student

Course Content

Module 1: Asset Creation & Blocking the Environment

  • Importing Assets: Fab and Migration
  • Introduction to Procedural Content Generation (PCG)
  • Introduction to Blueprint Instances

Module 2: Introduction to Materials 5.5

  • PBR Explained
  • Creating Materials and Material Instances
  • Displacement in UE 5.5 and PCG Baking
  • Animated Materials

Module 3: Introduction to Lighting and Lumen in UE 5.5

  • Simple Lighting Setup - Types of LIghting
  • Lighting Your Scene
  • Lights Configuration for OSVP

Module 4: Sequencer and Camera Fundamentals

  • Camera Settings in Unreal Engine
  • Sequencer in Unreal 5.5
  • OSVP Sequence Settings

Download the course catalogue for full details

Course Catalogue (pdf)Download

OSVP Digital Badge

Recommended Duration

Recommended Duration

Final Pixel Academy Masterclass Certificate

Recommended Duration

Recommended Duration

Recommended Duration

1 week

Commitment

Recommended Duration

Commitment

2-3 hours per week

Level

Recommended Duration

Commitment

Beginner

Pre-requisites

Computer requirements

Delivery & Support

None

Delivery & Support

Computer requirements

Delivery & Support

Online classes with support

Computer requirements

Computer requirements

Computer requirements

Able to run Unreal Engine 5.4+

Start date

Computer requirements

Computer requirements

Rolling - at own leisure

Welcome to the future of filmmaking

Enroll now

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