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On-Set Technical Artist - Level 3

Learn Advanced skills for a Technical Artist working in virtual production.  Come and join the Real-Time revolution! $399

Enroll now

Available with our bespoke trainer or consultancy add on.

$649

consulting add on

What do I need to learn to be a Technical Artist?

This Level 3 course offers essential training for technical artists on how to prepare the Unreal Engine project and operate on set. Students will explore the key aspects of virtual production on set operation, including the integration of digital environments with real-world filming techniques and collaboration with teams.

What you get:

Online training from the experts

Online training from the experts

Online training from the experts

You'll receive exclusive access to the Final Pixel Academy training platform, where you can work your way through learning at your own pace.

Virtual Production Magic

Online training from the experts

Online training from the experts

Our courses are completely bespoke, unavailable anywhere else.

Access to the community

Remote Workstation Access*

Remote Workstation Access*

You will be given exclusive access to the Final Pixel Academy community of Virtual Production enthusiasts, including our dedicated prvate Final Pixel Academy Discord server.

Remote Workstation Access*

Remote Workstation Access*

Remote Workstation Access*

If you're not quite ready to invest in a workstation that can run a powerful games engine like Unreal, but still eager to learn, we have a cloud-based solution where you can access a remote workstation for a small fee, thus allowing you to learn Unreal Engine while using your current technology. Enquire within.

Fun, fierce, two days shooting, learning and working with the immensely talented crew and cohorts from Final Pixel Academy.


Final Pixel Academy student

Course Content

Module 1: Special Effects in VP Environment

  • Using Niagra in Unreal Engine
  • Volumetrics Explained

Module 2: Advanced Optimisation

  • Introduction to Performance Optimisation
  • Optimisation View modes in Unreal Engine
  • Profiling & GPU Debugging
  • Nanite and Lumen Optimisation
  • Console Variable Optimisation

Module 3: State and Performance Monitoring Tools

  • Level Snapshots Setup
  • Stage Monitor Explained

Module 4: nDisplay

  • Intro to nDisplay
  • nDisplay Configuration

Module 5: Multi-User Collaboration. inVP

  • Source Control Explained
  • Perforce and P4V Setup
  • Setting up Source Control with Unreal
  • Switchboard & Multiuser Overview
  • How to setup Switchboard
  • Multiuser Setup

Module 6: Camera Tracking and Live Link Data

  • Camera Tracking Systems
  • Tracking Data - Live Link

Download the course catalogue for full details

Course Catalogue (pdf)Download

OSVP Digital Badge

Recommended Duration

Recommended Duration

Final Pixel Academy Masterclass Certificate

Recommended Duration

Recommended Duration

Recommended Duration

2 weeks

Commitment

Recommended Duration

Commitment

2-3 hours per week

Level

Recommended Duration

Commitment

Advanced

Pre-requisites

Computer requirements

Delivery & Support

On Set Technical Artist Level 1-2

Delivery & Support

Computer requirements

Delivery & Support

Online classes with support

Computer requirements

Computer requirements

Computer requirements

Able to run Unreal Engine 5.5

Start date

Computer requirements

Computer requirements

Rolling - at own leisure

Welcome to the future of filmmaking

Enroll now

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